Plugin pack · Free
One toolkit, eight tools: Unreal, Unity, Godot, Blender, Maya, Houdini, Substance Painter and Photoshop. Validates naming, textures, meshes and missing references live — right where artists work.
[ERROR ] naming Art/rock diffuse.png: Texture should start with 'T_'[ERROR ] naming Art/rock diffuse.png: 'rock diffuse' contains spaces[WARNING] folders Art/rock diffuse.png: Not inside a Textures folder[ERROR ] textures Art/rock diffuse.png: Size 1000x512 is not power-of-two[ERROR ] references Art/Rock.mat: Missing reference (guid deadbeef...)2 scanned, 7 errors, 2 warnings
Bad asset in, clear fix out, green in seconds.
This is what an artist sees: the moment a file is imported, the toolkit names the problem and the fix in plain words.
1 · Artist imports a texture
> import Art/rock diffuse.png
All limits are editable in rules.json to match your studio.
TechArt Toolkit menu + Output Log · live on import
Sidebar (N) → Toolkit tab · live on save
Tools → TechArt Toolkit → Validator · live on import
Right dock → Toolkit · live on file change
TechArt Toolkit menu in the main bar · live on save
Toolkit shelf · live on .hip save
TechArt Toolkit dock · live on save & export
Plugins → TechArt Toolkit · live on save
Unzip and double-click Install (Windows).bat or Install (Mac-Linux).command. It finds or installs Python, downloads the plugin, installs it, sets up .techart/venv with any packages, and runs a first check.
A single Python file with the studio rules built in. No install, no dependencies — run it on any project folder or in your build pipeline.
python techart_validate.py ./MyGame --html report.htmlExits with an error code when problems are found, so it can block a bad build.
| Plugin | Engine versions | Python | Plugin language | Live check | |
|---|---|---|---|---|---|
| Unreal Engine | UE 5.0 – 5.8 | Built-in: 3.9.7 (5.0–5.3), 3.11.8 (5.4–5.8) | Python | On import | |
| Unity | 2021.3 LTS, 2022.3 LTS, 6.0 LTS, 6.3 LTS, 6.4 – 6.7 (6.7 beta) | Not needed in editor · CLI 3.8+ | C# + Python CLI | On import | |
| Godot | 4.0 – 4.4 | Not needed in editor · CLI 3.8+ | GDScript + Python CLI | On file change | |
| Blender | 3.6 LTS – 4.5 LTS | Built-in: 3.10 (3.6–4.0), 3.11 (4.1–4.5) | Python | On save | |
| Maya | 2022 – 2026 | Built-in: 3.7 (2022), 3.9 (2023), 3.10 (2024), 3.11 (2025–2026) | Python | On save | |
| Photoshop | 2023 (v24) and newer | Not needed in app · CLI 3.8+ | UXP JavaScript + Python PSD check | On save | |
| Houdini | 19.5, 20.0, 20.5 | Built-in: 3.9 (19.5), 3.10 (20.0), 3.11 (20.5) | Python | On .hip save | |
| Substance 3D Painter | 8.3 and newer | Built-in: 3.9 (8.3–10.0), 3.11 (10.1+) | Python | On save & texture export |
Versions are set by the editor features each plugin uses and the Python version each editor ships with. The command line tool and installers need Python 3.8+ on Windows, macOS or Linux.